Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Honora Hill's work ends up coming home with Honora Hill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Honora Hill's work ends up coming home with Honora Hill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Rogue (Enforcer). |
6 |
41 |
Honora Hill spend months in the dangerous criminal underworld. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
43 |
Arrested and charged. |
7 |
43 |
Successfully defended self. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
46 |
Continued as Rogue (Enforcer). |
8 |
48 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
48 |
Became a Entertainer (Performer). |
9 |
49 |
Refused to criticise a questionable political leader on Honora Hill's homeworld. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Performer |
10 |
52 |
Retired. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |