Retired 4th Officer James Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 66 F 1 (-2) 2 (-2) 1 (-2) 5 (-1) 8 (0) 10 (1)12158A
Sleek neck, Greedy
 
Skills
Admin 1
Art (Presentation/Holography) 1
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 2
Melee 0
Persuade 2
Profession (Worker/Civil Engineering) 1
Recon 0
Science (Physical Sciences/Physics) 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Barbarian 12
Scholar Scientist 15
Merchant Merchant Marine 4th Officer24
 
Name Type Affinity Enmity Power Influence Species
Amber Graham Contact 2 0 1 0 Ayansh'i (F/56)
Amber Graham is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 22 Became a Drifter (Barbarian).
2 26 Attacked by enemies that James Fabble easily defeat.
2 26 Gain Enemy if James Fabble don't already have one.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 30 James Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Became a Scholar (Scientist).
4 33 Advanced training in a specialist field.
5 34 Continued as Scholar (Scientist).
5 35 Work leads to a considerable breakthrough.
5 38 Promoted to Scholar (Scientist) rank 1.
6 38 Continued as Scholar (Scientist).
6 40 Advanced training in a specialist field.
7 42 Continued as Scholar (Scientist).
7 46 Advanced training in a specialist field.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Physician (Scholar).
8 46 Continued as Scholar (Scientist).
8 48 An expedition or voyage goes wrong, leaving James Fabble stranded in the wilderness.
8 50 Forced to muster out.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 52 A good deal ensures James Fabble is living the high life for a few years.
10 54 Continued as Merchant (Merchant Marine).
10 56 Gained a contact.
11 58 Continued as Merchant (Merchant Marine).
11 59 A good deal ensures James Fabble is living the high life for a few years.
11 62 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 62 Continued as Merchant (Merchant Marine).
12 66 Make an unexpected connection outside James Fabble's normal circles. Gain a Contact.
12 66 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Retired at age 66.
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