Retired Lance Corporal Jesse Jack  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 1 (-2)5 (-1)111791
Soft, Organized
 
Skills
Admin 0
Astrogation 0
Carouse 0
Clairvoyance 0
Diplomat 1
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Turret) 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 0
Survival 0
Telepathy 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Army Infantry Lance Corporal12
Agent Corporate Agent 02
Drifter Wanderer 01
Drifter Scavenger 01
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Junior Project Worker-13
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Yihi Rival 1 3 1 2 Ael Yael (F/11)
Webe Te Contact 1 1 3 0 Bwap (F/46)
Emilie Patterson Enemy 0 2 1 0 Answerin (F/32)
Christina Richards Enemy 0 3 4 0 Murrissi (F/59)
Relationship soured.
Orville Jenkins Enemy 0 1 2 0 Traltar (M/36)
Orville Jenkins is particularly unusual, such as an artificial intelligence or very alien being.
Olen Matthews Enemy 0 4 1 1 Murrissi (M/70)
Emanuel Costigan Enemy 0 1 3 1 Tapazmal (M/33)
Palmer Cropper Enemy 0 5 2 1 Murrissi (M/18)
Palmer Cropper is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Study Gunner (Turret) as a hobby.
1 22 Graduated. Gain an rival who is upset that Jesse Jack left the community.
2 22 Became a Scout (Courier).
2 25 Jesse Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 26 Continued as Scout (Courier).
3 28 Psychologically damaged by Jesse Jack's time in the scouts.
4 28 Became a Army (Infantry) with the new title Private.
4 32 Thrown into a brutal ground war
4 32 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
5 32 Continued as Army (Infantry).
5 33 Forced out after co-operating with military investigation in commanding officer's illegal activity.
6 33 Became a Agent (Corporate Agent).
6 37 Advanced training in a specialist field.
7 37 Continued as Agent (Corporate Agent).
7 41 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 41 Became a Drifter (Wanderer).
8 45 Severely injured. Fully recovered. Owe 1,250 for medical bills.
9 45 Failed to qualify for Corporate (Citizen).
9 45 Switched to Drifter (Scavenger).
9 46 Attacked by enemies that Jesse Jack easily defeat.
9 46 Gain Enemy if Jesse Jack don't already have one.
10 49 Voluntarily left Scavenger
10 49 Failed to qualify for Free Trader (Merchant).
10 49 Submitted to the draft.
10 49 Switched to Agent (Law Enforcement) with the new title Rookie.
10 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Jesse Jack retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Jesse Jack refused an offer of inducements to betray Jesse Jack's faith. Gain 6 enemies.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Jesse Jack is caught in the periphery of a scandal.
13 62 Demoted to Believer (Missionary/Humanitarian) rank -1.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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