Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Jewell Wright join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
During a battle, defeat or victory depends on Jewell Wright's actions. Jewell Wright actions lead to an honorabe discharge. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Voluntarily left Holy Warrior |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Jewell Wright do not know what happened to Jewell Wright. There is a gap in Jewell Wright's memory. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
39 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Jewell Wright don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Jewell Wright's Contacts or Allies betrays Jewell Wright, ending Jewell Wright's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
48 |
Imperial trade restrictions force Jewell Wright out of business. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Became a Noble (Administrator) with the new title Assistant. |
11 |
51 |
Become deeply involved in politics on Jewell Wright's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Noble (Administrator). |
12 |
56 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
12 |
58 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Attempted to change assignments. |
13 |
58 |
Failed to qualify for Diplomat (Noble). |
13 |
58 |
Continued as Noble (Administrator). |
13 |
61 |
Gained a contact. |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Returned to Believer (Holy Warrior). |
14 |
64 |
Jewell Wright is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
66 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |