Retired Ensign Johnie May  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 66 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 8 (0)1118A8
Despairing, Constantly shakes head
 
Skills
Athletics 0
Broker 1
Drive (Wheel) 1
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Ensign1 / 01
Navy Engineer/Gunner Ensign1 / 01
Scout Surveyor 01
Drifter Wanderer 13
Citizen Corporate 12
Drifter Barbarian 02
Believer Mainstream Believer Initiate11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Sallie Hoddle Contact 4 0 2 0 Urunishani (F/30)
Relationship altered.
Phillip Snyder Contact 3 1 4 4 Zaris (M/40)
Igzok Ueznuerr Contact 0 1 5 1 Vargr, Imperium (M/12)
Igzok Ueznuerr is a member of an organisation which holds a generally opposite view of the Traveller.
Madaline Fitzgerald Contact 3 0 0 2 Humaniti (F/40)
Relationship becomes more moderate.
Willie McNab Contact 0 1 3 2 Ayansh'i (F/59)
Willie McNab is a member of an organisation which holds a generally opposite view of the Traveller.
Uks Thersgzogzal Enemy 0 4 1 2 Vargr, Imperium (F/88)
Elisha Brown Enemy 0 2 3 1 Iltharan (M/23)
Elisha Brown is out of contact doing something interesting but not suspicious.
Ludwig Rodriquez Ally 1 0 0 0 Ayansh'i (M/32)
Forgiveness.
Lottie Kuhn Enemy 0 2 0 2 Ayansh'i (F/15)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Vessel participates in a diplomatic mission.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Engineer/Gunner) with previous rank.
2 26 During a battle, defeat or victory depends on Johnie May's actions. The ship suffers severe damage and Johnie May is blamed for the disaster. Johnie May is court - martialled and discharged.
3 26 Became a Scout (Surveyor).
3 30 Johnie May's ship is damaged, and Johnie May have to hitch-hike Johnie May's way back across the stars to the nearest scout base.
3 30 Gain 5 Contacts. Gain 2 Enemies.
4 30 Failed to qualify for Corporate (Citizen).
4 30 Became a Drifter (Wanderer).
4 31 Injured.
5 31 Became a Citizen (Corporate).
5 33 Johnie May's business expands, Johnie May's corporation grows, or the colony thrives.
5 35 Promoted to Citizen (Corporate) rank 1.
6 35 Continued as Citizen (Corporate).
6 36 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 36 Failed to qualify for Merchant Academy.
7 36 Returned to Drifter (Wanderer).
7 40 Promoted to Drifter (Wanderer) rank 1.
8 40 Continued as Drifter (Wanderer).
8 43 Betrayed by a friend. One of Johnie May's Contacts or Allies betrays Johnie May, ending Johnie May's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Failed to qualify for Merchant Academy.
9 43 Switched to Drifter (Barbarian).
9 44 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 47 Continued as Drifter (Barbarian).
10 48 Attempted a risky adventure and was wildly successful.
10 51 Forced to muster out.
11 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 52 Johnie May accepted an offer of inducements to betray Johnie May's faith. Gain 380,000 in cash.
11 55 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired at age 55.
12 55 Retired.
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 63 Aging Crisis. Owe 40,000 for medical bills.
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