Retired Team Leader Kay Vear  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 66 F 1 (-2) 2 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)121885
Stiff joints, Always looks pale, Self-made
 
Skills
Admin 0
Astrogation 1
Broker 0
Drive 0
Electronics (Computers) 1
Explosives 1
Gun Combat 0
Jack-of-All-Trades 2
Language 0
Leadership 1
Mechanic 1
Medic 1
Navigation 1
Persuade 2
Pilot (Capital Ships) 1
Profession (Sports/Atmosphere Surfing) 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 02
Scout Surveyor Scout14
Entertainer Artist 01
Believer Missionary/Humanitarian Team Leader23
Merchant Merchant Marine Senior Crewman13
 
Name Type Affinity Enmity Power Influence Species
Theo Buckman Contact 4 1 0 3 Florian (M/21)
Theo Buckman gained influence with the character’s assistance.
Jeremy Hicks Contact 1 1 3 3 Azhanti (M/19)
Jeremy Hicks is a questionable figure such as a criminal, pirate or disgraced noble.
Isaac Sim Contact 0 1 1 2 Answerin (M/29)
Brian Nelson Enemy 1 4 2 0 Halka (M/24)
Relationship altered.
Joy Saxon Enemy 0 2 2 4 Dynchia, Imperium (F/32)
Carroll Dwan Enemy 0 2 2 0 Dynchia, Imperium (M/73)
Enid Ross Rival 1 2 0 3 Dynchia, Imperium (F/42)
Kathy Ferguson Rival 0 2 1 4 Yilean (F/35)
Kathy Ferguson is a member of an organisation which holds a generally opposite view of the Traveller.
Nevada Davies Rival 1 1 1 1 Iltharan (F/24)
Minerva Daniels Contact 1 1 4 1 Sylean (F/36)
Benjiman Stanway Enemy 0 3 5 1 Happrhani (M/26)
 
Term Age History
1 18 Became a Merchant (Broker).
2 22 Continued as Merchant (Broker).
2 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 24 Became a Scout (Surveyor).
3 26 Good fortune
4 28 Continued as Scout (Surveyor).
4 32 Kay Vear's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 32 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 32 Continued as Scout (Surveyor).
5 36 Good fortune
6 36 Continued as Scout (Surveyor).
6 39 Kay Vear's ship is damaged, and Kay Vear have to hitch-hike Kay Vear's way back across the stars to the nearest scout base.
6 39 Gain 2 Contacts. Gain 3 Enemies.
7 39 Became a Entertainer (Artist).
7 40 Public opinion turns on Kay Vear.
8 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Kay Vear is sent to a new community or parish to preach The Word among the poor.
8 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 44 Continued as Believer (Missionary/Humanitarian).
9 46 A notable academic consults with Kay Vear about a publication or documentary he is working on. Gain a Contact in academia.
9 48 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 48 Continued as Believer (Missionary/Humanitarian).
10 52 Kay Vear come into conflict with a splinter group Kay Vear's own religion which maintains Kay Vear's version is the wrong one. Gain 3 Rivals.
11 52 Switched to Merchant (Merchant Marine) with the new title Crewman.
11 53 Given advanced training in a specialist field
11 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Merchant (Merchant Marine).
12 57 Make an unexpected connection outside Kay Vear's normal circles. Gain a Contact.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 63 Kay Vear's ship or starport is destroyed by criminals. Gain them as an Enemy.
14 63 Aging Crisis. Owe 20,000 for medical bills.
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