Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Good fortune |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Kay Vear's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Good fortune |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
Kay Vear's ship is damaged, and Kay Vear have to hitch-hike Kay Vear's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
40 |
Public opinion turns on Kay Vear. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Kay Vear is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
A notable academic consults with Kay Vear about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Kay Vear come into conflict with a splinter group Kay Vear's own religion which maintains Kay Vear's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Make an unexpected connection outside Kay Vear's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Kay Vear's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |