Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Refused to criticise a questionable political leader on Ligid Kashaa Shuega's homeworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Amnesia. |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Public opinion turns on Ligid Kashaa Shuega. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Ligid Kashaa Shuega's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
Ligid Kashaa Shuega's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ligid Kashaa Shuega fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Ligid Kashaa Shuega's time in the scouts. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Ligid Kashaa Shuega's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ligid Kashaa Shuega fail to help. Gain an Enemy. |
8 |
47 |
Ligid Kashaa Shuega have no idea what happened to Ligid Kashaa Shuega – they found Ligid Kashaa Shuega's ship drifting on the fringes of friendly space. |
8 |
48 |
Promoted to Scout (Surveyor) rank 2. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
50 |
Ligid Kashaa Shuega's ship is damaged, and Ligid Kashaa Shuega have to hitch-hike Ligid Kashaa Shuega's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |