Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Lillie Gilbert botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Lillie Gilbert's ship is damaged, and Lillie Gilbert have to hitch-hike Lillie Gilbert's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Lillie Gilbert botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
31 |
Lillie Gilbert is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Lillie Gilbert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Make an unexpected connection outside Lillie Gilbert's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Lillie Gilbert's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Lillie Gilbert is living the high life for a few years. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
51 |
Lillie Gilbert do not know what happened to Lillie Gilbert. There is a gap in Lillie Gilbert's memory. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |