Retired 4th Officer Lura Parlow  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 66 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 7 (0)1112B7
Uncontrolled
 
Skills
Advocate 1
Animals (Handling) 1
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gambler 2
Mechanic 1
Medic 2
Pilot 0
Profession (Sports/Racquet Sports) 1
Science (Space Sciences) 0
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Merchant Merchant Marine 4th Officer24
Scout Explorer 02
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Dee Sabilline Contact 2 1 0 1 Vanejenese (M/63)
Diane Hicks Contact 2 1 1 0 Vanejenese (F/18)
Emmet Moreno Contact 2 1 0 1 Vanejenese (M/40)
Emmet Moreno has life-changing event that creates new responsibilities.
Muriel Pandy Enemy 0 2 1 1 Dynchia (F/27)
Muriel Pandy’s relationships have begun to affect the character.
Malissa McLusky Contact 1 2 0 1 Vanejenese (F/38)
Royal Daniels Contact 2 1 1 4 Vanejenese (M/32)
Forrest Riley Contact 1 1 1 1 Vanejenese (M/19)
Armand Curtis Contact 1 0 4 1 Vanejenese (M/38)
Armand Curtis has negatively life-changing event.
Mac Bluit Enemy 0 4 4 1 Darmine (M/20)
Mac Bluit belongs to an unusual cultural or religious group.
Shelby Peterson Rival 1 1 0 1 Vanejenese (M/20)
Shelby Peterson fell on hard times.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Lura Parlow learn something Lura Parlow should not have – a corporate secret, a political scandal – which Lura Parlow can profit from illegally.
1 21 Gain a criminal contact.
2 22 Continued as Citizen (Worker).
2 24 Lura Parlow learn something Lura Parlow should not have – a corporate secret, a political scandal – which Lura Parlow can profit from illegally.
2 24 Gain a criminal contact.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 30 Lura Parlow's business expands, Lura Parlow's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 Lura Parlow learn something Lura Parlow should not have – a corporate secret, a political scandal – which Lura Parlow can profit from illegally.
4 34 Forced to muster out.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Lura Parlow's business or ship thrives.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 39 Make an unexpected connection outside Lura Parlow's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 43 Risk Lura Parlow's fortune on a possibility lucrative deal and win.
8 46 Continued as Merchant (Merchant Marine).
8 49 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 50 Forced to muster out.
9 50 Became a Scout (Explorer).
9 51 Lura Parlow survey an alien world.
10 54 Continued as Scout (Explorer).
10 58 Lura Parlow's ship is damaged, and Lura Parlow have to hitch-hike Lura Parlow's way back across the stars to the nearest scout base.
10 58 Gain 4 Contacts. Gain 1 Enemies.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 61 A notable academic consults with Lura Parlow about a publication or documentary he is working on. Gain a Contact in academia.
12 62 Continued as Believer (Missionary/Humanitarian).
12 64 Opponents of Lura Parlow's belief system ambush Lura Parlow.
12 64 Lightly injured, no permanent damage. Fully recovered.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 64 Retired at age 64.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙