Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Lydia Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lydia Gilbert fail to help. Gain an Enemy. |
1 |
22 |
Lydia Gilbert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Lydia Gilbert's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Refuse to abuse Lydia Gilbert's position for profit. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Lydia Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Someone more charismatic but less devout than Lydia Gilbert has become Lydia Gilbert's superior. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Lydia Gilbert come into conflict with a splinter group Lydia Gilbert's own religion which maintains Lydia Gilbert's version is the wrong one. Gain 2 Rivals. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
46 |
Betrayed by a friend. One of Lydia Gilbert's Contacts or Allies betrays Lydia Gilbert, ending Lydia Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
49 |
Good fortune |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Lydia Gilbert secretly provide religious rites for a dying leader or noble, although they do not share Lydia Gilbert's faith. Gain an Ally in the family and a Rival who disagrees with Lydia Gilbert's choice. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Lydia Gilbert is chosen to represent Lydia Gilbert's faith in a vid show or other highly public forum. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Lydia Gilbert come into conflict with a splinter group Lydia Gilbert's own religion which maintains Lydia Gilbert's version is the wrong one. Gain 3 Rivals. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Retired. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |