Retired Team Leader Merle Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 66 F 1 (-2) 4 (-1) 3 (-1) 3 (-1) 9 (1) 7 (0)143397
Babbling
 
Skills
Admin 1
Advocate 1
Art (Performing) 0
Diplomat 1
Drive 0
Electronics (Computers) 4
Explosives 1
Flyer 0
Investigate 2
Jack-of-All-Trades 2
Leadership 1
Medic 1
Persuade 0
Science (Social Sciences/Archaeology) 1
Science (Life Sciences/Biology) 1
Science (Space Sciences/Cosmology) 1
Science (Space Sciences/Planetology) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 36
Agent Intelligence 01
Citizen Worker 12
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader22
 
Name Type Affinity Enmity Power Influence Species
Beverly Andrews Ally 1 0 6 1 Dynchia (F/79)
Booker Costigan Ally 3 0 2 3 Dynchia (M/17)
Booker Costigan gained power at the expense of a third party who now blames the character.
Hunter Eade Ally 2 0 0 1 Dynchia (M/34)
Odile Tabiner Enemy 0 4 0 0 Dynchia (F/19)
Odile Tabiner is particularly unusual, such as an artificial intelligence or very alien being.
Olevia Walsh Enemy 0 5 6 3 Dynchia (F/45)
Olevia Walsh belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Entangled in a bureaucratic or legal morass that distracts Merle Paul from Merle Paul's work.
2 22 Continued as Scholar (Scientist).
2 23 Assigned to work on a secret project for a patron or organisation.
3 26 Continued as Scholar (Scientist).
3 29 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Continued as Scholar (Scientist).
4 33 Win a prestigious prize for Merle Paul's work.
4 34 Promoted to Scholar (Scientist) rank 2.
5 34 Continued as Scholar (Scientist).
5 35 Work for an eccentric but brilliant mentor, who becomes an Ally.
5 38 Promoted to Scholar (Scientist) rank 3.
6 38 Continued as Scholar (Scientist).
6 41 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 42 Forced to muster out.
7 42 Became a Agent (Intelligence).
7 46 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 46 Became a Citizen (Worker).
8 47 Political upheaval strikes Merle Paul's homeworld, and Merle Paul is caught up in the revolution.
8 50 Promoted to Citizen (Worker) rank 1.
9 50 Continued as Citizen (Worker).
9 52 Life ruined by a criminal gang. Gain the gang as an Enemy
10 52 Became a Drifter (Barbarian).
10 56 Betrayed by a friend. One of Merle Paul's Contacts or Allies betrays Merle Paul, ending Merle Paul's career. That Contact or Ally becomes a Rival or Enemy.
11 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Good fortune
11 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Believer (Missionary/Humanitarian).
12 62 Merle Paul is sent to a new community or parish to preach The Word among the poor.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 64 Aging Crisis. Owe 30,000 for medical bills.
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