Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Mintie Nisbet is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Nearly killed. Owe 8,750 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Mintie Nisbet gain experience in a technical field as a computer operator or surveyor. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Mintie Nisbet's business expands, Mintie Nisbet's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Mintie Nisbet gain experience in a technical field as a computer operator or surveyor. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
55 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Accused of a crime. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |