Retired Sublieutenant Paat Aspe  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 66 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 9 (1)111AB9
Concerned
 
Skills
Art (Presentation) 0
Athletics (Endurance) 1
Electronics 0
Engineer 0
Gun Combat (Slug) 1
Gunner 0
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession (Freeloader) 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 01
Merchant Merchant Marine 4th Officer21
Drifter Scavenger 01
Drifter Wanderer 01
Retired 07
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Ethan Dabs Enemy 0 3 2 2 Tapazmal (M/29)
Bud Hutchinson Contact 1 0 2 6 Vanejenese (M/34)
Tepatwab Pa Contact 1 1 3 0 Bwap (M/43)
Tepatwab Pa has had an unexpected run of good fortune lately.
Mckinley Bishop Ally 4 0 0 2 Halka (M/23)
Mckinley Bishop is found or reported dead.
Rollin Washington Ally 2 0 6 2 Libert (M/87)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Commanding officer takes an interest in Paat Aspe's career.
1 22 Commissioned in Navy (Line/Crew) with the new title Ensign.
1 22 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
2 22 Voluntarily left Line/Crew
2 22 Entered Merchant Academy with the Shipboard curriculum.
2 26 Study Survival as a hobby.
2 26 Graduated with honors.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 30 A sudden war destroys Paat Aspe's trade routes and contacts, forcing Paat Aspe to flee that region of space.
3 30 Gain rebels as Enemy
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Became a Drifter (Scavenger).
4 34 Betrayed by a friend. One of Paat Aspe's Contacts or Allies betrays Paat Aspe, ending Paat Aspe's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Failed to qualify for Colonist (Citizen).
5 34 Switched to Drifter (Wanderer).
5 36 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 36 Aging Crisis. Owe 30,000 for medical bills.
6 36 Retired at age 36.
6 36 Retired.
6 40 Gained a contact.
7 42 Find Ancient Technology.
8 44 Aging Crisis. Owe 10,000 for medical bills.
8 47 A romantic relationship ends badly. Gain a Rival or Enemy.
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 51 Gained a contact.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 54 Moved to a new world.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 58 A new romantic starts. Gain an Ally.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 63 A new romantic starts. Gain an Ally.
13 64 Aging Crisis. Owe 30,000 for medical bills.
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