Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Phyllis Hicks's life into chaos, forcing Phyllis Hicks to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Given specialist training in vehicles. |
7 |
46 |
Promoted to Agent (Intelligence) rank 7. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
An investigation takes on a dangerous turn. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Agent (Intelligence) rank 8. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Given specialist training in vehicles. |
9 |
54 |
Promoted to Agent (Intelligence) rank 9. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Scout (Courier). |
10 |
58 |
Phyllis Hicks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
58 |
Continued as Scout (Courier). |
11 |
60 |
When dealing with an alien race, Phyllis Hicks botch an opportunity to gather extra intelligence about them. |
11 |
60 |
Phyllis Hicks's ship is damaged, and Phyllis Hicks have to hitch-hike Phyllis Hicks's way back across the stars to the nearest scout base. |
11 |
60 |
Gain 5 Contacts. Gain 2 Enemies. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Courier). |
12 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |