Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
30 |
Became a Prisoner (Fixer). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Continued as Prisoner (Fixer). |
6 |
35 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
38 |
Continued as Prisoner (Fixer). |
7 |
39 |
Disgraced. Word of Ray Cunningham's criminal past reaches Ray Cunningham's homeworld. |
8 |
42 |
Switched to Prisoner (Thug) with previous rank. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
50 |
Disgraced. Word of Ray Cunningham's criminal past reaches Ray Cunningham's homeworld. |
10 |
50 |
Returned to Prisoner (Fixer). |
10 |
53 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
54 |
Continued as Prisoner (Fixer). |
11 |
58 |
Attmped but failed to save a guard or prison officer. |
11 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
58 |
Promoted to Prisoner (Fixer) rank 1. |
12 |
58 |
Returned to Prisoner (Thug). |
12 |
59 |
Scarred. Owe 5,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Returned to Prisoner (Inmate). |
13 |
65 |
Attacked by another prisoner. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |