Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Injured. |
2 |
19 |
Became a Citizen (Worker). |
2 |
23 |
Robert Murphy learn something Robert Murphy should not have – a corporate secret, a political scandal – which Robert Murphy can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
24 |
Robert Murphy befriend a superior in the corporation or the colony. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Merchant (Broker). |
5 |
32 |
A good deal ensures Robert Murphy is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Robert Murphy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
39 |
Scarred. Fully recovered. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Robert Murphy faith is shaken. |
10 |
46 |
Voluntarily left Missionary/Humanitarian |
10 |
46 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Find an Alien Artifact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |