Retired Scout Sada Tab Aswebka  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 66 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 8 (0)111598
Discontented
 
Skills
Admin 1
Advocate 1
Art (Performing/Performer) 1
Astrogation 0
Athletics 0
Broker 1
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Leadership 0
Mechanic 0
Persuade 1
Pilot 0
Profession (Freeloader) 0
Science (Space Sciences/Astronomy) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout13
Citizen Corporate 14
Navy Flight Crewman01
Drifter Wanderer 01
Merchant Broker 11
Retired 03
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Weabat Watweb Rival 0 2 1 0 Bwap (F/36)
Wa-pao-Wa-aba-e Enemy 0 2 4 1 Bwap (M/53)
Elta Odonaghue Rival 2 1 3 1 Cassilldan (F/53)
Relationship becomes more moderate.
Te Watheab Apab Contact 3 2 2 4 Bwap (F/22)
Eulah Dabs Ally 4 0 1 1 Sylean (F/62)
Relationship altered.
Bennie Head Enemy 0 0 5 0 Lancian (M/66)
Karfabtab Pa-wea-ath Ally 3 0 6 1 Bwap (M/16)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Sada Tab Aswebka inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 19 Failed to qualify for Artist (Entertainer).
2 19 Submitted to the draft.
2 19 Continued as Scout (Explorer).
2 23 Sada Tab Aswebka's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sada Tab Aswebka fail to help. Gain an Enemy.
2 23 Sada Tab Aswebka inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 23 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 23 Continued as Scout (Explorer).
3 24 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 24 Became a Citizen (Corporate).
4 25 Sada Tab Aswebka learn something Sada Tab Aswebka should not have – a corporate secret, a political scandal – which Sada Tab Aswebka can profit from illegally.
4 25 Gain a criminal contact.
4 28 Promoted to Citizen (Corporate) rank 1.
5 28 Continued as Citizen (Corporate).
5 31 A revolution, attack or other unusual event throws Sada Tab Aswebka's life into chaos, forcing Sada Tab Aswebka to leave the planet.
6 31 Became a Navy (Flight) with the new title Crewman.
6 34 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 34 Failed to qualify for Artist (Entertainer).
7 34 Became a Drifter (Wanderer).
7 38 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
8 38 Entered Merchant Academy with the Business curriculum.
8 39 A new romantic starts. Gain an Ally.
8 42 Graduated.
9 42 Aging Crisis. Owe 60,000 for medical bills.
9 42 Retired at age 42.
9 42 Became a Merchant (Broker).
9 42 Promoted to Merchant (Broker) rank 1.
9 45 A sudden war destroys Sada Tab Aswebka's trade routes and contacts, forcing Sada Tab Aswebka to flee that region of space.
9 45 Gain rebels as Enemy
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Returned to Citizen (Corporate).
10 47 Sada Tab Aswebka's business expands, Sada Tab Aswebka's corporation grows, or the colony thrives.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Continued as Citizen (Corporate).
11 52 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Retired.
12 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 59 Betrayal. Convert an Ally into a Rival or Enemy.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 62 Good fortune.
15 64 Aging Crisis. Owe 50,000 for medical bills.
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