Retired Project Worker Savannah Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 66 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 3 (-1)111393
Hasn't achieved much in life
 
Skills
Admin 2
Animals 0
Art (Presentation) 0
Athletics (Endurance) 1
Diplomat 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Medic 0
Melee (Blade) 1
Persuade 2
Profession (Freeloader) 0
Recon 0
Science (Social Sciences) 0
Stealth 1
Survival 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful02
Agent Intelligence 02
Believer Missionary/Humanitarian Project Worker14
Drifter Barbarian 14
Scout Courier 01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Hilda Fleming Enemy 1 5 1 1 Iltharan (F/18)
Relationship altered.
Merle Dunn Enemy 0 3 1 1 Vanejenese (M/13)
Elvin Gomez Enemy 0 2 2 0 Vanejenese (M/60)
Green Saxon Ally 3 0 0 3 Ronnin (M/52)
Green Saxon belongs to an unusual cultural or religious group.
Marsha Chambers Rival 2 2 1 4 Happrhani (F/58)
Marsha Chambers gained influence with the character’s assistance.
Melvin McGrath Rival 2 3 0 1 Sylean (M/34)
Madge McPherson Rival 1 1 1 4 Vanejenese (F/20)
Lew Casey Ally 1 0 1 4 Vanejenese (M/46)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Savannah Mcdonalid have been following false teachings!
2 20 Became a Agent (Intelligence).
2 23 Go undercover to investigate an enemy.
2 23 A police detective or rival criminal forces Savannah Mcdonalid to flee and vows to hunt Savannah Mcdonalid down. Gain an Enemy.
3 24 Continued as Agent (Intelligence).
3 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 28 Savannah Mcdonalid aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 28 Failed to qualify for Broker (Merchant).
5 28 Became a Drifter (Barbarian).
5 31 Betrayed by a friend. One of Savannah Mcdonalid's Contacts or Allies betrays Savannah Mcdonalid, ending Savannah Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy.
6 31 Returned to Believer (Missionary/Humanitarian).
6 33 Savannah Mcdonalid retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 35 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 35 Continued as Believer (Missionary/Humanitarian).
7 39 Savannah Mcdonalid faith is shaken.
8 39 Continued as Believer (Missionary/Humanitarian).
8 40 Savannah Mcdonalid refuse to secretly provide religious rites for a dying leader or noble, because they do not share Savannah Mcdonalid's faith.
8 43 Forced to muster out.
9 43 Returned to Drifter (Barbarian).
9 47 A new romantic starts. Gain an Ally.
9 47 Promoted to Drifter (Barbarian) rank 1.
10 47 Continued as Drifter (Barbarian).
10 50 Find Ancient Technology.
11 51 Continued as Drifter (Barbarian).
11 52 Scarred. Owe 1,250 for medical bills.
12 52 Returned to Believer (Holy Warrior).
12 55 Savannah Mcdonalid come into conflict with a splinter group Savannah Mcdonalid's own religion which maintains Savannah Mcdonalid's version is the wrong one. Gain 3 Rivals.
13 55 Failed to qualify for Worker (Citizen).
13 55 Submitted to the draft.
13 55 Became a Scout (Courier).
13 57 Savannah Mcdonalid have no idea what happened to Savannah Mcdonalid – they found Savannah Mcdonalid's ship drifting on the fringes of friendly space.
14 57 Aging Crisis. Owe 60,000 for medical bills.
14 57 Retired at age 57.
14 57 Retired.
14 59 Contact with Government.
15 61 Aging Crisis. Owe 10,000 for medical bills.
15 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 65 Aging Crisis. Owe 10,000 for medical bills.
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