Retired 2nd Officer Se-woa  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 5 (-1)111735
Longing
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Gun Combat 0
Mechanic 1
Medic 0
Navigation 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Recon 0
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Explorer 01
Merchant Merchant Marine 2nd Officer46
Believer Holy Warrior Hopeful01
Citizen Corporate 01
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Kebek Pe Ally 3 0 2 4 Bwap (M/45)
Kebek Pe is a questionable figure such as a criminal, pirate or disgraced noble.
A-webke Contact 0 1 1 1 Bwap (F/47)
Joann Ming Ally 6 0 0 2 Dynchia (F/60)
reconciliation.
Kapewab Enemy 0 4 1 4 Bwap (F/56)
Kapewab is missing under suspicious circumstances.
Abwarsate Wawab A-ebw Enemy 0 3 1 6 Bwap (F/23)
Abwarsate Wawab A-ebw is particularly unusual, such as an artificial intelligence or very alien being.
Travis Rodriguez Enemy 0 1 0 0 Dynchia (M/32)
Epe-Absab Enemy 0 1 1 0 Bwap (M/20)
Dabwe-apfo Kabe-set Enemy 0 4 4 1 Bwap (F/23)
Dabwe-apfo Kabe-set belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Made lifelong friends. Gain 1 Allies.
1 26 Failed as a colonist.
2 26 Failed to qualify for Performer (Entertainer).
2 26 Became a Drifter (Scavenger).
2 30 Se-woa do not know what happened to Se-woa. There is a gap in Se-woa's memory.
3 30 Became a Scout (Explorer).
3 31 Psychologically damaged by Se-woa's time in the scouts.
4 31 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 A good deal ensures Se-woa is living the high life for a few years.
5 35 Continued as Merchant (Merchant Marine).
5 39 Make an unexpected connection outside Se-woa's normal circles. Gain a Contact.
5 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 39 Continued as Merchant (Merchant Marine).
6 43 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 43 Continued as Merchant (Merchant Marine).
7 46 Smuggle illegal items onto a planet.
7 47 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 47 Continued as Merchant (Merchant Marine).
8 49 Befriend a useful ally in one sphere. Gain an Ally.
8 51 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 51 Aging Crisis. Owe 50,000 for medical bills.
9 51 Retired at age 51.
9 51 Continued as Merchant (Merchant Marine).
9 53 Moved to a new world.
9 55 Forced to muster out.
10 55 Aging Crisis. Owe 30,000 for medical bills.
10 55 Became a Believer (Holy Warrior) with the new title Hopeful.
10 56 Se-woa aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Became a Citizen (Corporate).
11 60 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Se-woa refused an offer of inducements to betray Se-woa's faith. Gain 4 enemies.
12 64 Forced to muster out.
13 64 Aging Crisis. Owe 20,000 for medical bills.
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