Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Sena Romero's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Sena Romero's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Good fortune |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Sena Romero's Contacts or Allies betrays Sena Romero, ending Sena Romero's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Scout (Courier). |
9 |
49 |
Sena Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sena Romero fail to help. Gain an Enemy. |
9 |
49 |
Psychologically damaged by Sena Romero's time in the scouts. |
9 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Spend several years jumping from world to world in Sena Romero's scout ship. |
10 |
55 |
Promoted to Scout (Courier) rank 2. |
11 |
55 |
Voluntarily left Courier |
11 |
55 |
Became a Scholar (Scientist). |
11 |
56 |
Cheated in some fashion, advancing Sena Romero's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
11 |
56 |
Gain an Enemy |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Physician (Scholar). |
12 |
59 |
Continued as Scholar (Scientist). |
12 |
63 |
Refuse to join a cheat in some fashion. |
12 |
63 |
Promoted to Scholar (Scientist) rank 1. |