Retired Scout Sybil Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 66 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 4 (-1)1119B4
Naive, Covetous
 
Skills
Astrogation 2
Athletics 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee 0
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Science (Space Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scout Courier Scout12
Scout Explorer Scout22
Scout Surveyor 23
Believer Missionary/Humanitarian Junior Project Worker03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Irene Baker Enemy 0 1 1 1 Tapazmal (M/22)
Gustave Paul Ally 0 1 1 1 Suerrat (M/40)
Relationship soured.
Anna Anderson Ally 3 0 0 0 Tapazmal (M/12)
Carson Askew Contact 2 1 0 3 Tapazmal (M/19)
Carson Askew has negatively life-changing event.
Zoey Carnall Enemy 0 1 0 0 Tapazmal (F/28)
Zoey Carnall is diminished in both power and influence.
Margarette Woods Enemy 0 3 0 4 Tapazmal (F/39)
Delma Oshea Ally 4 0 1 1 Happrhani (F/36)
Delma Oshea has negatively life-changing event.
Warren Robson Contact 2 0 4 3 Ziadd (M/46)
Warren Robson has negatively life-changing event.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 20 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 20 Gain rebels as Enemy
2 20 Became a Scout (Courier).
2 22 When dealing with an alien race, Sybil Fitzsimons botch an opportunity to gather extra intelligence about them.
2 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 24 Continued as Scout (Courier).
3 27 A new romantic starts. Gain an Ally.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Attempted to change assignments.
4 28 Switched to Scout (Explorer) with previous rank.
4 31 Spend several years jumping from world to world in Sybil Fitzsimons's scout ship.
4 32 Promoted to Scout (Explorer) rank 2.
5 32 Continued as Scout (Explorer).
5 35 Spend several years jumping from world to world in Sybil Fitzsimons's scout ship.
6 36 Attempted to change assignments.
6 36 Switched to Scout (Surveyor) with previous rank.
6 37 When dealing with an alien race, Sybil Fitzsimons have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 40 Continued as Scout (Surveyor).
7 43 Spend several years jumping from world to world in Sybil Fitzsimons's scout ship.
8 44 Continued as Scout (Surveyor).
8 47 Sybil Fitzsimons's ship is damaged, and Sybil Fitzsimons have to hitch-hike Sybil Fitzsimons's way back across the stars to the nearest scout base.
8 47 Gain 1 Contacts. Gain 2 Enemies.
9 47 Aging Crisis. Owe 60,000 for medical bills.
9 47 Retired at age 47.
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Sybil Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Continued as Believer (Missionary/Humanitarian).
10 55 Sybil Fitzsimons is sent to a new community or parish to preach The Word among the poor.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 58 Opponents of Sybil Fitzsimons's belief system ambush Sybil Fitzsimons.
11 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Retired.
12 60 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 65 Gained a contact.
14 66 Aging Crisis. Owe 20,000 for medical bills.
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