Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Befriended by a senior agent. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Tennie McNab went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Tennie McNab's work ends up coming home with Tennie McNab, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
37 |
Became a Scout (Explorer). |
7 |
41 |
When dealing with an alien race, Tennie McNab botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
43 |
Spend several years jumping from world to world in Tennie McNab's scout ship. |
9 |
45 |
Continued as Scout (Explorer). |
9 |
48 |
Perform an exemplary service for the scouts. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Surveyor (Scout). |
10 |
49 |
Continued as Scout (Explorer). |
10 |
53 |
Spend several years jumping from world to world in Tennie McNab's scout ship. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Scout (Explorer). |
11 |
54 |
Tennie McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
57 |
Promoted to Scout (Explorer) rank 2. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Attempted to change assignments. |
12 |
57 |
Failed to qualify for Courier (Scout). |
12 |
57 |
Continued as Scout (Explorer). |
12 |
60 |
Tennie McNab spend a great deal of time on the fringes of Charted Space. |
12 |
60 |
Gain a contact in an alien race. |
12 |
61 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Scout (Explorer). |
13 |
64 |
Psychologically damaged by Tennie McNab's time in the scouts. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |