Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
29 |
Crime pays off. Gain victim as Enemy. |
2 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
31 |
Continued as Rogue (Enforcer). |
3 |
35 |
Involved in the planning of an impressive heist. |
4 |
35 |
Continued as Rogue (Enforcer). |
4 |
38 |
A new romantic starts. Gain an Ally. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
43 |
Make an unexpected connection outside Theresia Barnett's normal circles. Gain a Contact. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
47 |
Find Ancient Technology. |
6 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
47 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
Theresia Barnett's business or ship thrives. |
7 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
51 |
Continued as Merchant (Merchant Marine). |
8 |
53 |
Given advanced training in a specialist field |
9 |
55 |
Continued as Merchant (Merchant Marine). |
9 |
58 |
Make an unexpected connection outside Theresia Barnett's normal circles. Gain a Contact. |
9 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
59 |
Continued as Merchant (Merchant Marine). |
10 |
61 |
Theresia Barnett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
61 |
Became a Entertainer (Performer). |
11 |
62 |
An investigation, tour, project or expedition goes wrong, stranding Theresia Barnett far from home. |
12 |
62 |
Became a Drifter (Barbarian). |
12 |
66 |
Theresia Barnett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |