Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Citizen (Colonist). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Tonya Carr is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |