Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Moved to a new world. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Voluntarily left Law Enforcement |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Gained a contact. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Tressie Wilson do not know what happened to Tressie Wilson. There is a gap in Tressie Wilson's memory. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Tressie Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
46 |
Switched to Drifter (Barbarian). |
10 |
48 |
Betrayed by a friend. One of Tressie Wilson's Contacts or Allies betrays Tressie Wilson, ending Tressie Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
50 |
Tressie Wilson accepted an offer of inducements to betray Tressie Wilson's faith. Gain 330,000 in cash. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |