Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Verda Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Verda Fleming went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Verda Fleming easily defeat. |
5 |
36 |
Gain Enemy if Verda Fleming don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
When dealing with an alien race, Verda Fleming botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Verda Fleming's ship is damaged, and Verda Fleming have to hitch-hike Verda Fleming's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Spend several years jumping from world to world in Verda Fleming's scout ship. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
50 |
Verda Fleming's ship is damaged, and Verda Fleming have to hitch-hike Verda Fleming's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 4 Contacts. Gain 1 Enemies. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Verda Fleming come into conflict with a splinter group Verda Fleming's own religion which maintains Verda Fleming's version is the wrong one. Gain 2 Rivals. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |