Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Marine Academy) |
1 |
16 |
Join a social movement. |
1 |
16 |
Dropped out of military academy. |
2 |
16 |
Became a Scout (Surveyor). |
2 |
20 |
Spend several years jumping from world to world in Verna Robinson's scout ship. |
2 |
20 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
20 |
Continued as Scout (Surveyor). |
3 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
24 |
Promoted to Scout (Surveyor) rank 2. |
4 |
24 |
Continued as Scout (Surveyor). |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Failed to qualify for Thief (Rogue). |
5 |
27 |
Became a Dolphin Civilian (Nomad). |
5 |
31 |
Rivalries between another race and Dolphins over Verna Robinson's world’s ocean resources lead to conflict. Verna Robinson try diplomacy but it fails. |
5 |
31 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
6 |
31 |
Continued as Dolphin Civilian (Nomad). |
6 |
35 |
A purist political party comes to power on Verna Robinson's world making trouble for uplifted Dolphins and costing Verna Robinson Verna Robinson's job. Gain a purist political militant as an Enemy |
7 |
35 |
Returned to Scout (Surveyor). |
7 |
38 |
Verna Robinson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Verna Robinson fail to help. Gain an Enemy. |
7 |
38 |
Verna Robinson have no idea what happened to Verna Robinson – they found Verna Robinson's ship drifting on the fringes of friendly space. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Became a Agent (Intelligence). |
8 |
43 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
43 |
Continued as Agent (Intelligence). |
9 |
45 |
Given specialist training in vehicles. |
9 |
47 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Agent (Intelligence). |
10 |
51 |
Go undercover to investigate an enemy. |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Promoted to Agent (Intelligence) rank 3. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Agent (Intelligence). |
11 |
54 |
An investigation takes on a dangerous turn. |
11 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Continued as Agent (Intelligence). |
12 |
56 |
An investigation takes on a dangerous turn. |
12 |
59 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Verna Robinson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Returned to Dolphin Civilian (Nomad). |
14 |
66 |
Verna Robinson fail to rescue a high-status swimmer who was lost at sea. |
14 |
66 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |