Retired Lay Preacher Vida Jemmy  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Kargol 66 F 2 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 10 (1)None21166A
Random
 
Skills
Admin 1
Athletics 0
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Profession (Worker/Religion) 2
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer21
Citizen Worker 13
Scout Courier 04
Believer Mainstream Believer Lay Preacher23
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Harriett Raby Contact 1 1 1 1 Kargol (F/22)
Harriett Raby is missing under suspicious circumstances.
Harve Harrington Ally 1 0 1 0 Kargol (M/35)
Rupert Bent Enemy 0 3 1 1 Kargol (M/86)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 Contacted by an underground psionic group.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 23 Make an unexpected connection outside Vida Jemmy's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Citizen (Worker).
3 27 Vida Jemmy's business expands, Vida Jemmy's corporation grows, or the colony thrives.
4 30 Continued as Citizen (Worker).
4 33 Vida Jemmy learn something Vida Jemmy should not have – a corporate secret, a political scandal – which Vida Jemmy can profit from illegally.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 36 Advanced training in a specialist field.
6 38 Voluntarily left Worker
6 38 Became a Scout (Courier).
6 41 Perform an exemplary service for the scouts.
7 42 Continued as Scout (Courier).
7 45 Spend time with an alien race. Gain a contact.
8 46 Continued as Scout (Courier).
8 48 When dealing with an alien race, Vida Jemmy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Scout (Courier).
9 53 Vida Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vida Jemmy fail to help. Gain an Enemy.
9 53 Severely injured. Owe 15,000 for medical bills.
9 54 Forced to muster out.
9 54 Tested for psionic powers
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 55 A notable academic consults with Vida Jemmy about a publication or documentary he is working on. Gain a Contact in academia.
10 58 Forced to continue current assignment.
10 58 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Continued as Believer (Mainstream Believer).
11 59 Vida Jemmy refuse to secretly provide religious rites for a dying leader or noble, because they do not share Vida Jemmy's faith.
11 62 Forced to continue current assignment.
11 62 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Believer (Mainstream Believer).
12 65 Good fortune
13 66 Aging Crisis. Owe 20,000 for medical bills.
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