Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Wilda Pandy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Wilda Pandy's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Imperial trade restrictions force Wilda Pandy out of business. |
7 |
40 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
43 |
Birth or Death involving a family member or close friend. |
7 |
44 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
45 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
48 |
Voluntarily left Diplomat |
9 |
48 |
Became a Scout (Surveyor). |
9 |
51 |
When dealing with an alien race, Wilda Pandy botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Wilda Pandy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
55 |
Spend several years jumping from world to world in Wilda Pandy's scout ship. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Courier (Scout). |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
57 |
When dealing with an alien race, Wilda Pandy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Attempted to change assignments. |
12 |
60 |
Failed to qualify for Explorer (Scout). |
12 |
60 |
Continued as Scout (Surveyor). |
12 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |