Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A good deal ensures Wilma Burke is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Wilma Burke's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Wilma Burke's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Wilma Burke retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
Wilma Burke refused an offer of inducements to betray Wilma Burke's faith. Gain 6 enemies. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Retired. |
9 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
63 |
Birth or Death involving a family member or close friend. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |