Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Za Iipli run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
Za Iipli learn something Za Iipli should not have – a corporate secret, a political scandal – which Za Iipli can profit from illegally. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Za Iipli's business expands, Za Iipli's corporation grows, or the colony thrives. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Gain Enemy if Za Iipli don't already have one. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Corporate (Citizen). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
54 |
Find valuable salvage. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
57 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Barbarian). |
12 |
60 |
Drafted into Merchant Marine |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |