Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Rogue (Enforcer). |
2 |
26 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Zelia Harrington spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Gain a contact in an alien race. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Zelia Harrington botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Zelia Harrington's ship is damaged, and Zelia Harrington have to hitch-hike Zelia Harrington's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Zelia Harrington's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Zelia Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Zelia Harrington secretly provide religious rites for a dying leader or noble, although they do not share Zelia Harrington's faith. Gain an Ally in the family and a Rival who disagrees with Zelia Harrington's choice. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Moved to a new world. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired. |
10 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |