Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Zena Fox's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Severely injured. Owe 25,000 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Scout (Courier) with previous rank. |
6 |
34 |
Zena Fox spend a great deal of time on the fringes of Charted Space. |
6 |
34 |
Psychologically damaged by Zena Fox's time in the scouts. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Returned to Scout (Explorer). |
7 |
40 |
Zena Fox's ship is damaged, and Zena Fox have to hitch-hike Zena Fox's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 1 Contacts. Gain 1 Enemies. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Zena Fox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired. |
9 |
43 |
Moved to a new world. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Birth or Death involving a family member or close friend. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Birth or Death involving a family member or close friend. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |