Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Abbie Graves's time in the scouts. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Abbie Graves's work ends up coming home with Abbie Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Merchant (Broker). |
6 |
38 |
Risk Abbie Graves's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Imperial trade restrictions force Abbie Graves out of business. |
9 |
43 |
Became a Entertainer (Artist). |
9 |
45 |
Gained a contact. |
10 |
47 |
Continued as Entertainer (Artist). |
10 |
51 |
Abbie Graves is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
51 |
Returned to Drifter (Scavenger). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |