Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Owe 20,000 for medical bills. |
2 |
25 |
Gain Enemy if Alberta Young don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Switched to Citizen (Colonist). |
7 |
42 |
Alberta Young befriend a superior in the corporation or the colony. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
46 |
Alberta Young learn something Alberta Young should not have – a corporate secret, a political scandal – which Alberta Young can profit from illegally. |
8 |
46 |
Gain a criminal contact. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
49 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Birth or Death involving a family member or close friend. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |