Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Free Trader (Merchant). |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
27 |
Drafted into Ground Assault |
3 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Anita Brownhill aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Moved to a new world. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Find Ancient Technology. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |