Retired Combat Leader Arie McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 67 F 6 (0) 4 (-1) 1 (-2) 10 (1) 11 (1) 10 (1)641ABA
Appreciative, Decent, Hateful
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Leadership 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 2
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent13
Prisoner Fixer 01
Prisoner Inmate 01
Prisoner Thug 11
Agent Law Enforcement Rookie01
Believer Holy Warrior Combat Leader24
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ruthie McGuire Contact 0 2 0 6 Darmine (F/18)
Tressa Vabsley Contact 1 1 0 5 Ziadd (F/39)
Rosie Simmmons Contact 1 2 1 5 Hanen (F/49)
Rosie Simmmons is in prison or otherwise trapped somewhere.
Ftiyua' Iykheiryo Enemy 0 3 1 1 Aslan (M/9)
Marietta Adams Enemy 0 4 5 2 Darmine (F/39)
Oakley Fitzsimons Enemy 0 2 1 1 Dolphin, Imperium (M/61)
Hulda Simmmons Rival 1 3 0 3 Tezcat (F/60)
Hulda Simmmons loses some of their power base.
Corinne Mcabe Rival 0 2 1 1 Darmine (F/36)
Corinne Mcabe is in prison or otherwise trapped somewhere.
Reid Conray Rival 1 1 2 1 Darmine (M/18)
Reid Conray is actually an organisation such as a political movement or modest sized business.
Nina Ellis Ally 5 0 1 4 Vlazhdumecta (F/28)
Nina Ellis is diminished in both power and influence.
Relationship altered.
Nina Ellis gains in power.
Nina Ellis gains in power and influence.
Nina Ellis loses some of their power base.
Nina Ellis is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Established a network of contacts. Gain 3 contacts.
2 22 Continued as Agent (Corporate Agent).
2 26 Go undercover to investigate an enemy.
2 26 A revolution, attack or other unusual event throws Arie McDermot's life into chaos, forcing Arie McDermot to leave the planet.
3 26 Continued as Agent (Corporate Agent).
3 30 Go undercover to investigate an enemy.
3 30 Arrested
3 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 30 Became a Prisoner (Fixer).
4 34 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Switched to Prisoner (Inmate) with previous rank.
5 35 Defeated a prison gang. Gain an Enemy.
6 38 Switched to Prisoner (Thug) with previous rank.
6 42 Parole hearing.
6 42 Promoted to Prisoner (Thug) rank 1.
6 42 Paroled from prison.
7 42 Failed to qualify for Surveyor (Scout).
7 42 Submitted to the draft.
7 42 Switched to Agent (Law Enforcement) with the new title Rookie.
7 46 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
8 46 Became a Believer (Holy Warrior) with the new title Hopeful.
8 49 Someone more charismatic but less devout than Arie McDermot has become Arie McDermot's superior.
8 50 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 50 Continued as Believer (Holy Warrior).
9 54 Arie McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 54 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 54 Continued as Believer (Holy Warrior).
10 56 Arie McDermot faith is shaken.
11 58 Continued as Believer (Holy Warrior).
11 61 Arie McDermot come into conflict with a splinter group Arie McDermot's own religion which maintains Arie McDermot's version is the wrong one. Gain 1 Rivals.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Retired at age 61.
12 61 Retired.
12 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 65 Aging Crisis. Owe 20,000 for medical bills.
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