Retired Scout Bennie Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 67 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 5 (-1)111955
Effervescent, Wide-set eyes, Cooperative
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Spacer) 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Agent Law Enforcement Rookie01
Merchant Free Trader 02
Scout Explorer Scout24
Drifter Wanderer 12
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Claire Bethune Ally 4 0 2 3 Irhadre (M/87)
Warren Manning Ally 2 0 2 6 Humaniti (M/60)
Sherman Lee Ally 2 0 2 0 Irhadre (M/22)
Izetta Vasquez Enemy 0 2 1 0 Irhadre (F/61)
Izetta Vasquez's influence is diminished.
Opal Damyon Ally 2 0 2 2 Irhadre (F/77)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Nearly killed. Owe 40,000 for medical bills.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Bennie Middlemiss's work ends up coming home with Bennie Middlemiss, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 22 Switched to Merchant (Free Trader).
3 26 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 26 Continued as Merchant (Free Trader).
4 29 Lightly injured, no permanent damage. Fully recovered.
5 29 Failed to qualify for Intelligence (Agent).
5 29 Submitted to the draft.
5 29 Became a Scout (Explorer).
5 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 33 Continued as Scout (Explorer).
6 34 When dealing with an alien race, Bennie Middlemiss have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 37 Continued as Scout (Explorer).
7 41 Bennie Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bennie Middlemiss fail to help. Gain an Enemy.
7 41 Psychologically damaged by Bennie Middlemiss's time in the scouts.
7 41 Forced to continue current assignment.
7 41 Promoted to Scout (Explorer) rank 2.
8 41 Continued as Scout (Explorer).
8 44 Injured. Fully recovered. Owe 2,500 for medical bills.
9 44 Failed to qualify for Free Trader (Merchant).
9 44 Became a Drifter (Wanderer).
9 47 Find valuable salvage.
9 48 Promoted to Drifter (Wanderer) rank 1.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Wanderer).
10 50 Severely injured. Fully recovered. Owe 10,000 for medical bills.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Became a Believer (Holy Warrior) with the new title Hopeful.
11 54 Bennie Middlemiss retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Voluntarily left Holy Warrior
12 54 Retired.
12 58 Accused of a crime.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 63 A romantic relationship ends badly. Gain a Rival or Enemy.
15 66 Aging Crisis. Owe 30,000 for medical bills.
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