Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Someone more charismatic but less devout than Bertie Terry has become Bertie Terry's superior. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Bertie Terry refused an offer of inducements to betray Bertie Terry's faith. Gain 3 enemies. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Bertie Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Bertie Terry accepted an offer of inducements to betray Bertie Terry's faith. Gain 650,000 in cash. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
A good deal ensures Bertie Terry is living the high life for a few years. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Given advanced training in a specialist field |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |