Retired Project Worker Bettie Macks  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 67 F 4 (-1) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)411745
Constantly purses lips, Good, Rich
 
Skills
Admin 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 4
Drive 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 2
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Linguistics) 1
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 35
Entertainer Performer 24
Drifter Scavenger 01
Scout Explorer 01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Madeleine Sim Contact 1 0 3 0 Florian (F/49)
Relationship becomes more moderate. Ally becomes a contact.
Nelson Rhodes Rival 1 1 1 6 Lancian (M/18)
Nelson Rhodes gains in influence.
Garnett Watkins Rival 3 0 0 5 Lancian (M/43)
Relationship becomes more moderate.
Terry Henry Rival 1 2 3 1 Lancian (M/20)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Attacked by enemies that Bettie Macks easily defeat.
1 20 Gain Enemy if Bettie Macks don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Spend time with an alien race. Gain a contact.
2 26 Forced to continue current assignment.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 29 Find valuable salvage.
3 30 Promoted to Drifter (Wanderer) rank 3.
4 30 Continued as Drifter (Wanderer).
4 34 Betrayed by a friend. One of Bettie Macks's Contacts or Allies betrays Bettie Macks, ending Bettie Macks's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Became a Entertainer (Performer).
5 35 Gained a contact.
5 38 Promoted to Entertainer (Performer) rank 1.
6 38 Continued as Entertainer (Performer).
6 40 Invited to take part in a controversial event or exhibition that injures Bettie Macks's social standing.
6 42 Forced to muster out.
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Switched to Drifter (Scavenger).
7 44 Bettie Macks do not know what happened to Bettie Macks. There is a gap in Bettie Macks's memory.
8 44 Failed to qualify for Artist (Entertainer).
8 44 Returned to Drifter (Wanderer).
8 48 Bettie Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Returned to Entertainer (Performer).
9 51 Gain a patron in the arts. Gain an Ally
9 52 Promoted to Entertainer (Performer) rank 2.
10 52 Continued as Entertainer (Performer).
10 56 An investigation, tour, project or expedition goes wrong, stranding Bettie Macks far from home.
11 56 Became a Scout (Explorer).
11 57 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Bettie Macks is sent to a new community or parish to preach The Word among the poor.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 65 Bettie Macks come into conflict with a splinter group Bettie Macks's own religion which maintains Bettie Macks's version is the wrong one. Gain 3 Rivals.
14 65 Aging Crisis. Owe 20,000 for medical bills.
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