Retired Team Leader Blanche Quaman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 67 F 3 (-1) 1 (-2) 3 (-1) 8 (0) 6 (0) 5 (-1)2 (-2)313865
Works well under pressure, Faded tattoos
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Clairvoyance 0
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Leadership 2
Mechanic 1
Medic 1
Persuade 2
Profession (Worker) 0
Recon 2
Science (Physical Sciences/Chemistry) 1
Stealth 2
Steward 1
Survival 0
Telekinesis 1
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Drifter Scavenger 24
Psion Psi-Warrrior Psi-Soldier14
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Jesse Hoffman Contact 2 0 6 3 Tapazmal (M/72)
Jesse Hoffman is missing under suspicious circumstances.
Merrill McIntire Enemy 0 4 1 5 Tapazmal (M/27)
Merrill McIntire is actually an organisation such as a political movement or modest sized business.
Lambert Barnes Ally 5 0 0 4 Ziadd (M/76)
Lambert Barnes is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Risk Blanche Quaman's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Make an unexpected connection outside Blanche Quaman's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Drifter (Scavenger).
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Voluntarily left Scavenger
4 30 Failed to qualify for Physician (Scholar).
4 30 Continued as Drifter (Scavenger).
4 31 Attacked by enemies that Blanche Quaman easily defeat.
4 31 Gain Enemy if Blanche Quaman don't already have one.
5 34 Continued as Drifter (Scavenger).
5 35 Encounter a Psionic institute.
5 35 Tested for psionic powers
5 38 Promoted to Drifter (Scavenger) rank 2.
6 38 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
6 42 Use Blanche Quaman's psionic powers in an unethical fashion. Gain an enemy.
7 42 Continued as Psion (Psi-Warrrior).
7 46 Advanced training in a specialist field.
8 46 Continued as Psion (Psi-Warrrior).
8 48 Pick up potentially useful information using Blanche Quaman's psychic powers.
8 50 Promoted to Psion (Psi-Warrrior) rank 1.
9 50 Continued as Psion (Psi-Warrrior).
9 53 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
9 54 Forced to muster out.
10 54 Failed to qualify for Worker (Citizen).
10 54 Returned to Drifter (Scavenger).
10 55 Lost eye or limb. Owe 2,500 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 59 Continued as Believer (Missionary/Humanitarian).
12 63 Blanche Quaman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Someone more charismatic but less devout than Blanche Quaman has become Blanche Quaman's superior.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Retired at age 67.
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