Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Merchant (Merchant Marine). |
2 |
22 |
Gained a contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Cecil Bryant out of business. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Cecil Bryant into bankruptcy. Cecil Bryant salvages what Cecil Bryant can. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Find Ancient Technology. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Cecil Bryant's Contacts or Allies betrays Cecil Bryant, ending Cecil Bryant's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |