Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Clementine Fabble botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Clementine Fabble's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Clementine Fabble spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Gain a contact in an alien race. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
32 |
Trapped behind enemy lines. |
4 |
34 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
5 |
34 |
Voluntarily left Marine Support |
5 |
34 |
Became a Citizen (Corporate). |
5 |
36 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Retired. |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
50 |
Good fortune. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
53 |
Victim of a crime. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |