Retired Knight Diane Christie  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Urunishani 67 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)8 (0)111557
Tyrannical
 
Skills
Advocate 1
Art (Performing/Instrument) 1
Astrogation 1
Athletics 0
Diplomat 0
Electronics 0
Flyer (Grav) 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Survival 1
Tactics 0
Telekinesis 1
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine02
Drifter Scavenger 03
Merchant Broker 01
Psion Psi-Warrrior Knight33
Noble Diplomat Intern01
Believer Mainstream Believer Initiate11
Psion Wild Talent 02
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Hattie Gillis Rival 1 0 0 1 Urunishani (M/43)
Asa Woods Rival 1 1 2 5 Ziadd (M/59)
Asa Woods gains in influence.
Irwin Spain Enemy 0 5 3 0 Dynchia, Imperium (M/62)
Alyeyal Haeheyae Rival 2 3 0 0 Ael Yael (F/15)
Alyeyal Haeheyae is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Study Flyer (Grav) as a hobby.
1 22 Graduated. Gain an rival who is upset that Diane Christie left the community.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 23 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Attempt at commissioned failed.
3 26 Continued as Marine (Star Marine).
3 29 A mission goes wrong and Diane Christie is stranded behind enemy lines. Ejected from the service.
4 29 Failed to qualify for Journalist (Entertainer).
4 29 Became a Drifter (Scavenger).
4 30 Diane Christie do not know what happened to Diane Christie. There is a gap in Diane Christie's memory.
5 30 Became a Merchant (Broker).
5 33 A sudden war destroys Diane Christie's trade routes and contacts, forcing Diane Christie to flee that region of space.
5 33 Gain rebels as Enemy
6 33 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
6 34 Spent time mastering mind and body.
6 37 Promoted to Psion (Psi-Warrrior) rank 1.
7 37 Continued as Psion (Psi-Warrrior).
7 39 Gained a contact.
7 41 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
8 41 Voluntarily left Psi-Warrrior
8 41 Became a Noble (Diplomat) with the new title Intern.
8 43 Political manoeuvrings usurp Diane Christie's position. Gain a Rival.
9 43 Returned to Psion (Psi-Warrrior).
9 46 Pick up potentially useful information using Diane Christie's psychic powers.
9 47 Promoted to Psion (Psi-Warrrior) rank 3 with the new title Knight.
10 47 Voluntarily left Psi-Warrrior
10 47 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 48 Diane Christie retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 51 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 51 Voluntarily left Mainstream Believer
11 51 Returned to Drifter (Scavenger).
11 52 Find valuable salvage.
12 55 Continued as Drifter (Scavenger).
12 59 Betrayed by a friend. One of Diane Christie's Contacts or Allies betrays Diane Christie, ending Diane Christie's career. That Contact or Ally becomes a Rival or Enemy.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Retired at age 59.
13 59 Switched to Psion (Wild Talent).
13 63 Advanced training in a specialist field.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Continued as Psion (Wild Talent).
14 67 Psionic abilities make Diane Christie uncomfortable to be around. One contact or ally becomes a rival.
15 67 Aging Crisis. Owe 20,000 for medical bills.
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