Retired Experienced Broker Diane George  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 67 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 5 (-1)111795
Trembling hands, Tall stature
 
Skills
Astrogation 1
Athletics (Endurance) 1
Broker 1
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Engineer (M-drive) 1
Flyer 0
Gambler 2
Gunner (Turret) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Seafarer 0
Steward 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker56
Navy Engineer/Gunner Petty Officer, 1st class46
 
Name Type Affinity Enmity Power Influence Species
Bertie Sim Contact 2 1 6 4 Suerrat (M/30)
Franklin Fisher Enemy 0 4 0 2 Solomani, Imperium (M/28)
Furman Jenkins Enemy 0 2 0 4 Suerrat (M/25)
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Risk Diane George's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 30 A good deal ensures Diane George is living the high life for a few years.
3 30 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
4 30 Continued as Merchant (Broker).
4 31 Make an unexpected connection outside Diane George's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Broker) rank 4.
5 34 Continued as Merchant (Broker).
5 37 Diane George's business or ship thrives.
5 38 Promoted to Merchant (Broker) rank 5.
6 38 Continued as Merchant (Broker).
6 41 Embroiled in legal trouble.
6 42 Forced to muster out.
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Submitted to the draft.
7 42 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 43 Diane George foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Flight (Navy).
8 46 Continued as Navy (Engineer/Gunner).
8 50 Commanding officer takes an interest in Diane George's career.
9 50 Continued as Navy (Engineer/Gunner).
9 52 Vessel participates in a diplomatic mission.
9 54 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
10 54 Continued as Navy (Engineer/Gunner).
10 56 Vessel participates in a notable military engagement.
10 58 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Navy (Engineer/Gunner).
11 59 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11 62 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Navy (Engineer/Gunner).
12 66 A romantic relationship ends badly. Gain a Rival or Enemy.
12 66 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
13 66 Aging Crisis. Owe 20,000 for medical bills.
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