Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Elvie Halpine join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Elvie Halpine is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
35 |
Political upheaval strikes Elvie Halpine's homeworld, and Elvie Halpine is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
41 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Elvie Halpine's Contacts or Allies betrays Elvie Halpine, ending Elvie Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
45 |
Elvie Halpine accepted an offer of inducements to betray Elvie Halpine's faith. Gain 340,000 in cash. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |