Retired Captain Erie Hall  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 67 F 1 (-2) 1 (-2) 4 (-1) 8 (0) 11 (1) 10 (1)5 (-1)1148BA
Nostalgic
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Engineer (Power) 1
Explosives 1
Gun Combat (Archaic) 2
Leadership 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Pilot (Small Craft) 2
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Navy Line/Crew Able Spacehand11
Psion Adept 02
Army Army Support Lance Corporal11
Army Infantry Captain2 / 12
Merchant Merchant Marine Captain65
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lamar Sapping Rival 1 2 0 0 Halka (M/51)
Lamar Sapping’s relationships have begun to affect the character.
Janette Evans Contact 2 1 1 4 Zhodani, Imperium (F/29)
Forgiveness.
Travis Lowe Contact 1 0 1 1 Halka (M/66)
Viva Gonzalez Rival 0 3 0 1 Halka (F/44)
Katharine Frazier Ally 3 0 0 3 Halka (F/17)
Katharine Frazier loses some of their power base.
Corine Corney Rival 1 3 1 1 Halka (F/85)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Betrayed by a friend. One of Erie Hall's Contacts or Allies betrays Erie Hall, ending Erie Hall's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Navy (Line/Crew) with the new title Crewman.
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 24 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 24 Became a Psion (Adept).
3 26 A romantic relationship ends badly. Gain a Rival or Enemy.
4 28 Continued as Psion (Adept).
4 29 Gift causes a former ally to turn on Erie Hall and betray Erie Hall. One Ally or Contact becomes an Enemy.
5 29 Became a Army (Army Support) with the new title Private.
5 33 Thrown into a brutal ground war
5 33 Lightly injured, no permanent damage. Fully recovered.
5 33 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
6 33 Attempted to change assignments.
6 33 Switched to Army (Infantry) with previous rank.
6 37 Surrounded and outnumbered by the enemy, Erie Hall hold out until relief arrives.
6 37 Commissioned in Army (Infantry) with the new title Lieutenant.
6 37 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Army Support (Army).
7 37 Continued as Army (Infantry).
7 41 Severely injured. Fully recovered. Owe 3,750 for medical bills.
8 41 Entered Merchant Academy with the Shipboard curriculum.
8 45 Accused of a crime
8 45 Graduated.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 A good deal ensures Erie Hall is living the high life for a few years.
9 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 49 Continued as Merchant (Merchant Marine).
10 53 Make an unexpected connection outside Erie Hall's normal circles. Gain a Contact.
10 53 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 53 Continued as Merchant (Merchant Marine).
11 55 Make an unexpected connection outside Erie Hall's normal circles. Gain a Contact.
11 57 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Merchant (Merchant Marine).
12 61 Bankrupted by a rival. Gain the other trader as a Rival.
12 61 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Merchant (Merchant Marine).
13 63 Befriend a useful ally in one sphere. Gain an Ally.
13 65 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 65 Aging Crisis. Owe 10,000 for medical bills.
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