Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Erie Hall's Contacts or Allies betrays Erie Hall, ending Erie Hall's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Became a Psion (Adept). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Psion (Adept). |
4 |
29 |
Gift causes a former ally to turn on Erie Hall and betray Erie Hall. One Ally or Contact becomes an Enemy. |
5 |
29 |
Became a Army (Army Support) with the new title Private. |
5 |
33 |
Thrown into a brutal ground war |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Army (Infantry) with previous rank. |
6 |
37 |
Surrounded and outnumbered by the enemy, Erie Hall hold out until relief arrives. |
6 |
37 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
6 |
37 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Army Support (Army). |
7 |
37 |
Continued as Army (Infantry). |
7 |
41 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
45 |
Accused of a crime |
8 |
45 |
Graduated. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
A good deal ensures Erie Hall is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Erie Hall's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Erie Hall's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |