Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Entangled in a bureaucratic or legal morass that distracts Essie McCnaghty from Essie McCnaghty's work. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Essie McCnaghty's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Essie McCnaghty is living the high life for a few years. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired. |
9 |
54 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Moved to a new world. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
60 |
Victim of a crime. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |