Retired Scout Faith McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 67 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 1 (-2)111941
Values hard work, Moralistic
 
Skills
Animals (Training) 1
Art (Performing) 0
Astrogation 1
Athletics 0
Deception 0
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Trokh (Aslan)) 1
Medic 0
Melee 0
Persuade 1
Profession (Worker/Metalworking) 1
Recon 0
Stealth 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private01
Entertainer Journalist 02
Army Army Support Private01
Drifter Wanderer 25
Scout Explorer Scout11
Believer Missionary/Humanitarian Junior Project Worker03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Angus Ames Rival 2 2 2 1 Suerrat (M/23)
Thornton Barnett Enemy 0 5 2 0 Swanfeh (M/88)
Thornton Barnett’s relationships have begun to affect the character.
Brandy Christie Enemy 0 3 0 2 Suerrat (F/18)
Brandy Christie was ruined by misfortune caused by the character.
Jar Carpenter Rival 2 0 3 1 Suerrat (M/16)
Lenna George Rival 1 2 0 1 Tapazmal (F/82)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 19 Became a Entertainer (Journalist).
2 23 Expose or are involved in a scandal of some sort.
3 23 Failed to qualify for Pirate (Rogue).
3 23 Submitted to the draft.
3 23 Switched to Army (Army Support) with previous rank.
3 27 Faith McMillan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 27 Failed to qualify for Field Researcher (Scholar).
4 27 Became a Drifter (Wanderer).
4 28 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 28 Returned to Entertainer (Journalist).
5 32 Public opinion turns on Faith McMillan.
6 32 Failed to qualify for Physician (Scholar).
6 32 Returned to Drifter (Wanderer).
6 36 Find valuable salvage.
6 36 Promoted to Drifter (Wanderer) rank 1.
7 36 Continued as Drifter (Wanderer).
7 37 Faith McMillan do not know what happened to Faith McMillan. There is a gap in Faith McMillan's memory.
8 37 Became a Scout (Explorer).
8 40 Faith McMillan survey an alien world.
8 41 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 41 Voluntarily left Explorer
9 41 Failed to qualify for Merchant Academy.
9 41 Returned to Drifter (Wanderer).
9 43 Find valuable salvage.
9 45 Promoted to Drifter (Wanderer) rank 2.
10 45 Aging Crisis. Owe 20,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Drifter (Wanderer).
10 47 Faith McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 50 Faith McMillan refused an offer of inducements to betray Faith McMillan's faith. Gain 2 enemies.
12 51 Aging Crisis. Owe 30,000 for medical bills.
12 51 Continued as Believer (Missionary/Humanitarian).
12 53 Faith McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 55 Continued as Believer (Missionary/Humanitarian).
13 58 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 59 Forced to muster out.
14 59 Aging Crisis. Owe 40,000 for medical bills.
14 59 Retired.
14 63 Good fortune.
15 63 Aging Crisis. Owe 40,000 for medical bills.
15 67 Betrayal. Convert an Ally into a Rival or Enemy.
16 67 Aging Crisis. Owe 10,000 for medical bills.
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