Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Flo Shea's trade routes and contacts, forcing Flo Shea to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Vessel participates in a notable military engagement. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Flo Shea is blamed for an accident that causes the death of several crew members. Flo Shea's guilt drives Flo Shea to excel. |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
Flo Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flo Shea fail to help. Gain an Enemy. |
5 |
34 |
Psychologically damaged by Flo Shea's time in the scouts. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Flo Shea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Failed to qualify for Broker (Merchant). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Find an Alien Artifact. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
52 |
Spend time with an alien race. Gain a contact. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
58 |
Find valuable salvage. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Drifter (Barbarian). |
12 |
61 |
Flo Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Flo Shea come into conflict with a splinter group Flo Shea's own religion which maintains Flo Shea's version is the wrong one. Gain 3 Rivals. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Retired. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |